Character screen
- Three columns on the chosen board: attributes and stats on the left, the hero in his own lit window in the centre with the eleven worn slots either side (trousers included), the backpack on the right.
- The hero window is a scene: a portrait lens whose distance follows your hero's own height, three lights (warm key, cold rim, a low fill) and a stone-into-fog backdrop. Drag inside the window to turn him, wheel to zoom.
- Slot states: a thin rarity border and corner mark on every piece above Common, the top tiers keep their glow, and the slot that just took a piece pulses for a moment.
- The tooltip stays out of the hero's column by construction, and the bottom bar carries the keys, gold and the bag count.
World
- The seven zone waystones stand on measured ground: each placed from Art's schematic and walked from the plaza; all seven reach.
- Chests open with a lid: the approved chest is two pieces now and the lid swings up on its hinge when you open it.
- The Hollow Blade pays 105 experience at its new level-9 gate; the gold stays 20 on purpose (the cleanse costs 40).
- The hero's walk is heavier (your call between the two clips), and the red outline when he is hidden shows once four of his five points are covered rather than all five.
- The cathedral is rebuilt from its source: the roof no longer fights itself from the east end, and the nave carries more detail; the fortress gate stands 8 by 9 metres with its portcullis raised.
- Loot beams are the layered build in every rarity colour.
Sound
- The interface clicks in iron at every one of its eighteen sites instead of the old electronic tick, matched in level to the leather and steel of the equip sounds.
Known Issues
- The Ossuary Archer's bow animation is coming; until then he draws and shoots from a swing.
- The Bandit is being rebuilt on a new body; this is the old one.