Waystones
- A waystone in every zone. Seven new stones stand beside the zone landmarks (the forest, the swamp, the village, the blood fields, the bridge, the mines, the watchtower), sleeping until you walk up to one. A found stone glows and is remembered with your character.
- Click a found stone, hold still for two seconds, and the map opens with a marker for every stone you have found. Click a marker to travel there; Esc stays. The town and fortress stones are on the map too.
- This is a first pass: the stones stand at first-guess spots. If one stands somewhere silly, send a report from it.
Fixed from your reports
- The interface sounds like leather and iron now. Opening the inventory, equipping a sword, a chest piece, a ring or boots each have their own sound; a Hallowed or better piece adds a low bell.
- Depth III no longer logs a false arrival warning; nothing changed in play.
Known Issues
- The trousers slot is coming; the sheet does not draw it yet.
- The Ossuary Archer's bow animation is coming; until then he draws and shoots from a swing.
- The Bandit is being rebuilt on a new body; this is the old one.
- The fountain's blood pour is still flat geometry.