Fixed from your reports
- The game no longer closes on a shockwave skill. The rebuilt effects declare their colour differently from the old ones, and the code set it the old way; every effect parameter is now set the way the effect itself declares it.
- Less stutter. Since two builds ago the game drew every new material before its shader was ready and the frame waited for it; that is back to the engine's way, which costs nothing you can see.
Display
- Fullscreen renders at your desktop size, the window at 1920 x 1080. On a desktop above Full HD the game now defaults to exclusive 1920 x 1080 when it first measures your machine; the Resolution button in Settings offers the desktop size for machines that can afford it. If you already play in fullscreen and it feels slower than a window, pick 1920 x 1080 there.
Known Issues
- Chests: if you see the chest's light and no chest, send a report from the spot; the report carries your renderer. Also try once with -dx11 and tell us.
- Depth II's arrival landing is still too dark; a candle pool is built and lands next build.
- The sword's trail effect, announced in an earlier patch, was never reaching players; it is being wired to the swing properly.
- The peasant's pitchfork floats beside his hand; the grip fix is measured and lands next build.
- The Ossuary Archer's bow animation is coming; until then he draws and shoots from a swing.
- The Bandit is being rebuilt on a new body; this is the old one.
- The fountain's blood pour is still flat geometry.